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Shin'en Multimedia - entrevista a Martin Sauter en iDÉAME
24/05/2013
Los frikis de los gráficos confiesan sus secretos para exprimir las consolas Nintendo, hablan de su filosofía "Only for" y detallan el nuevo Jett Rocket II. Además, comentarios sobre la serie Nano Assault, sobre las comparaciones 'next-gen' y un anuncio exclusivo para los usuarios de Gamereactor.
Análisis: Nano Assault EX
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Shin'en Multimedia - Martin Sauter iDÉAME interview
Shin'en Multimedia - entrevista a Martin Sauter en iDÉAME
24/05/2013
Los frikis de los gráficos confiesan sus secretos para exprimir las consolas Nintendo, hablan de su filosofía "Only for" y detallan el nuevo Jett Rock..
Call of Duty Championships Special - Controllers & Headsets
Call of Duty Championships Special - Controllers & Headsets
24/05/2013
In this episode we take a look at the importance of controllers and headsets, to the pro players at Call of Duty Championships in Hollywood.
PAX: Guncraft - Interview
PAX: Guncraft - Interview
24/05/2013
I may not take a genius to figure out the inspiration for Guncraft just looking at the name of the game, but lead designer John Getty gives a bit more..
GDC: Disney Infinity - Interview
GDC: Disney Infinity - Interview
24/05/2013
We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..
GDC: Daedelic on Goodbye Deponia and The Night of the Rabbit
GDC: Daedelic on Goodbye Deponia and The Night of the Rabbit
24/05/2013
We caught up with Daedelic creative director Jan "Poki" Müller-Michaelis at GDC for a long chat about the conclusion of the Deponia trilogy, The Night..
RuneScape 3 - Content Manager Interview
RuneScape 3 - Content Manager Interview
23/05/2013
Gillen catches up with content manager Dean Ollive to learn more about his role on RuneScape and what's next for the everlasting MMORPG.
GDC: Total War: Arena - James Russell Interview
Total War: Arena - entrevista a James Russell en GDC
23/05/2013
En la siguiente entrevista Gamereactor, el diseñador líder de Creative Assembly, James Russell, explica la idea principal que persigue el nuevo free-t..
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