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Battlefield 4

Battlefield 4 descarga un mega-parche

El juego bélico de EA y DICE se sigue actualizando e incorporando novedades un año después de su lanzamiento.

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Puede que el lanzamiento de Battlefield 4 hace un año no fuera el soñado ni por sus responsables ni por los fans del género, pues se vio afectado gravemente por problemas técnicos. Sin embargo, en Gamereactor evaluamos su visión de experiencia bélica como sobresaliente y el estudio DICE se comprometió desde el primer día a seguir mejorando cada versión para que cumpliera con las expectativas de todos los fans.

Tanto, que el juego todavía sigue recibiendo novedades y mejoras. Los desarrolladores han confirmado que el último paquete llega hoy mismo en forma de un "enorme parche" que significa la "actualización más importante de Battlefield 4" hasta la fecha.

Como se puede comprobar en las notas del parche enumeradas a continuación y sacadas del blog oficial (y eso que son solo una parte), los retoques afectan a todo el juego, desde la interfaz hasta el control, pasando por el código de red para mejorar el juego online.

¿Y tú? ¿Sigues jugando a Battlefield 4? ¿En qué plataforma? Esperamos tus comentarios más abajo.

Algunos de los cambios del parche de otoño para BF4:

Game modes
- Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements
- Close & Medium range sight reticles no longer affected by weapon firing animation, AKA "Visual Recoil"
- Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement
- Now almost identical to BF3 movement - with BF4 animation sets
- Dampened third person hit reactions for player head

HUD clarification pass
- De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic
- Made revives much more robust, easier to understand with new UI art and included a new "fully charged" paddle sound.

"Netcode"
- Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
- An automatic High Frequency Update setting is now the default for all users
- Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
- Additional improvements to bullet damage delays between clients compared to Netcode Patch

Weapon attachment changes
- Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
- Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
- Lasers: Small buff to standing hip-fire accuracy

Weapon changes
Note that this list contains an excerpt - the upcoming patch notes will have a detailed list.

- Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
- Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
- Trigger Delay: Removed from all revolvers
- Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
- Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
- Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
- DMRs: Audio when being shot at by a DMR has been improved
- SKS and M39EMR no longer allow you to hold breath
- Grenade capacity lowered and resupply times increased.

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DICE cumple y ofrece su "campo de batalla" más épico hasta la fecha. Probamos varias versiones del juego para decidir un veredicto.



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