Injustice 2

Injustice 2 descarga su primera gran actualización

Netherrealm Studios ha preparado una batería de reparaciones de errores y de ajustes para equilibrar las partidas.

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Los jugadores de Injustice 2 ya pueden descargar la primera gran actualización gratuita del juego, que tiene como base la reparación de errores, pero que también corrige algunos elementos que han estado observando durante estas primeras semanas de combates online.

La lista de modificaciones que aparece en los foros de
Warner Bros. Games es larguísima. Hay correcciones relativas a los gráficos, al matchmaking, al sonido, a las conexiones online o a la IA. Hay retoques en los escenarios para reparar fallos o readaptar las interacciones. Y, por supuesto, Netherrealm Studios ha llevado a cabo el primer reajuste los personajes.

Os dejamos con todos los efectos del parche de Injustice 2 tras la imagen.

Injustice 2

General Gameplay fixes

General stability improvements

Many move list corrections

Added more descriptive connection error messages and improved detection

Fixed audio issues related to moves being interrupted

Improved AI logic for multiverse opponents & for player AI loadouts

Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred

Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side

Gear Loadouts are now displayed in the loading screen for online matches

The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it

Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection

The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup

Added ability to view Set Bonuses in the customize character summary page

Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches

Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20

The Guild tab will now flash in the main menu to indicate if awards are available to be claimed

Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened

Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks

Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring

Fixed a bug which was causing the stat scaling on a few Rare quality items which were rolling a lot higher than intended

Mr. Freeze premier skin now has a helmet

Bronze Mother Boxes now cost 5000 Credits & Silver Mother Boxes now cost 10000 Credits

Stage Specific Fixes

Batcave - Hanging hook Environmental Interaction now has a cooldown after being used

Batcave - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary

Brainiac Ship - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances

Metropolis - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction

Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes

Black Adam - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)

Black Adam - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into

Bane - Mercenary's Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)

Bane - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus

Bane - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)

Brainiac - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)

Cyborg - fixed a bug which could cause the HUD UI for his character power to display the wrong icon

Darkseid - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down

Darkseid - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame

Darkseid - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances

Deadshot - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active

Flash - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames

Green Arrow - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel

Joker - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters

Poison Ivy - fixed a bug where Bed of Thorns visual effects could linger when the move was not active

Scarecrow - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)

Wonder Woman - "The Gear ability Amalthea's Protection no longer loses armor when meter-burned.

Wonder Woman - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame

Injustice 2

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