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Larga lista de cambios de última hora en Call of Duty: Infinite Warfare

Infinity War ha modificado armamentos, ventajas, condiciones de salud, recompensas y otros elementos gracias a la información de los jugadores.
Eirik Hyldbakk Furu Editor-in-Chief Norway 31 octubre 2016

Las sesiones de multijugador en beta de Call of Duty: Infinite Warfare no solo han servido para que desde Gamereactor os traigamos una impresión final del último trabajo de Infinity Ward. El estudio ha aprovechado todos los datos para poder cambiar multitud de detalles del propio juego. Son tantos los ajustes llevados a cabo gracias al feedback que han dejado los usuarios que han elaborado una larga lista distribuida por secciones enumerando cada uno de ellos.

El estudio ha ido al detalle, tocando en muchos casos todos y cada uno de los parámetros. Tomando por ejemplo la escopeta, han modificado: daño total, daño a distancia y distancia para matar de un tiro. Al francotirador se le ha retirado parcialmente la asistencia de apuntado, una de las quejas que dejamos en nuestro texto de impresiones porque hacía demasiado sencillo cargarse a los enemigos.

Cuentan que también han mejorado el sistema de matchmaking de varias formas, incluido el funcionamiento de los servidores dedicados, para garantizar que sea más rápido encontrar gente y que los rivales tengan un nivel semejante.

Os dejamos con la lista de cambios aplicados a Call of Duty: Infinite Warfare publicada por el estudio en Reddit:

<i>Weapons

• Shotguns

- Increased the consistency of shotgun damage.

- Shotgun damage at longer range has been increased.

- Slightly increased the one shot kill range.

- Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.

• Snipers

- Bullet spread at the hip no longer gets smaller as the player ADS. Once the scope reaches the player's eye, the bullet spread goes instantly to zero.

- Aim assist for snipers aim has been reduced slightly for the KBS Longbow and the other bolt action snipers. The turn rate while aimed down sights (ADS) is still slowed to help with precision aiming.

- Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player's eye. Wohoooooo!

- The idle sway while ADS on ELO and Scout optics has been increased along with the player's view bouncing while moving. Because these optics are less zoomed in, the view bounce and the sway are less impactful. These changes are to promote more stationary aiming and firing with these optics.

- The Tracking Chip optic's visuals have been improved.

- Reduced bonus of the Quickdraw attachment on snipers.

- Updated snipers to have more flinch when getting shot.

• Launchers

- The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS.

• SMGs

- Many felt that the RPR Evo epic variant (Ripper) was overpowered, so Infinity Ward has tuned the pass to increase recoil depending on its bonus fire rate.

Perks and Rig Traits

• Marksman: Fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip attachment. The bonus reduction has been removed.

• Momentum: Fixed issues with speed not being retained.

• Marked Target: The temporary red marker on the victim has been toned down.

Health regeneration and spawning

• Health regeneration time has been reduced.

• Infusion bonus reduced.

• They'll continue to refine spawn systems on the beta maps, and will assess the remaining launch maps after release.

Economy

• Increased salvage gain in mission teams.

• Changed currency value in supply drops.

• Increased drop rate of keys in round-based modes.

Scorestreaks

• AP-3X

- Increased health, bullet damage, and weapon accuracy up close to help with target acquisition.

• RC-8

- Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage.

• T.H.O.R

- Increased speed of tracking rockets.

- Increase damage of both tracking and straight fire rockets.

• Bombardment

- Slight decrease in both time to the initial drop and the time between each subsequent drop.

- Updated area damage to be consistent inner to outer.

Rigs

- Refined payload balance.

- Slight tweaks to gameplay balance across rigs.

Modes

• Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.

• Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.

• Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the beta. This allows players to hop off a flag to defend it, and then get back on the flag with less progress loss.<i>

Editor-in-Chief Norway Eirik Hyldbakk Furu wrote for Gamereactor from around 2015 to 2026, first as news editor and from 2022 as editor-in-chief of the Norwegian edition. He covered video games across news, previews and reviews for both the Norwegian and international sites.
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