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Mortal Kombat X

Mortal Kombat X PS4 descarga parche, pronto en Xbox One, PC

Extensa lista de arreglos y ajustes para muchos luchadores, mientras Netherrealm prepara los nuevos fichajes.

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Hace unos días quedó confirmado que habrá nuevos personajes en el genial juego de lucha Mortal Kombat X, y aprovechando las actualizaciones necesarias en el sistema de combate también es el momento ideal para reajustar y equilibrar la plantilla actual de luchadores.

Según ha comunicado el estudio Netherrealm, la versión de PS4 ya está descargando un nuevo parche, mientras que los juegos para Xbox One y PC lo harán muy pronto. Como se puede leer en las siguientes notas de actualización oficiales (en su inglés original), efectivamente el parche elimina errores y ajusta aspectos luchador por luchador:

Arreglos concretos en personajes:

D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high

Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls

Goro - Fixed a bug which was preventing Krush from having its landing location chosen

Goro - Slightly increased the input window to meterburn PunchWalk on hit

Jacqui (Full Auto) - Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap

Jax - Adjusted Carl Weather skin hurt regions to better match the others

Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)

Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup

Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time

Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling

Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out

Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)

Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast

Reptile - Lowered the input priority of Floating Ball

Shinnok - Away+FK now auto-faces correctly

Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap

Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction

Takeda (Ronin) - Reduced the block cancel advantage of
Away+BP,FP,BP+BK by 3 preventing a
block trap

Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.

Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage

Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)

Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)

Tremor - Some variation specific moves now have corrected values in the movelist

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